The menu screen is simple, a yellow background with a simple font, the title and below it a question: "Ready to go?" and below that, "leave". Not Start or Exit. Going and leaving, as if the space the game prompts you to enter is tangible enough to resemble something more physical. And in a way, it is. It is a small journey through the mind of Leo Leventhal as they wrestle with memory and the fog their trauma has cast over it. They give their memories 'physical' forms (whether that be letters, a sofa, the ending of the Breakfast Club or the Brown Line Chicago train), as they explain the struggle to pinpoint and recall the countless moments in life that quietly, and at times precariously, hold together the various facets of identity.